20484 Essentials of Developing Windows Store Apps Using C#

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e465379a-8836-e711-91a5-00155d0a14062017-09-18T08:00:00Z2795.00000000000059:00 AM4:30 PMExtone465379a-8836-e711-91a5-00155d0a1406
e565379a-8836-e711-91a5-00155d0a14062017-12-11T10:00:00Z2795.00000000000059:00 AM4:30 PMExtone565379a-8836-e711-91a5-00155d0a1406

Overview

This course may be funded with Microsoft Software Assurance Training Vouchers (SATVs).

In this course students will learn essential programming skills and techniques that are required to develop Windows Store apps. This includes a combination of both design and development skills, as well as ensuring that students are comfortable using and making the most of the Visual Studio and Expression Blend tools.

Intended Audience

This course is intended for professional developers who have 1-2 years of experience creating client applications and who are comfortable programming in C# and have done some XAML-based programming.


At Completion

After completing this course, students will be able to:

  • Describe review the Windows 8 platform and features, and explore the basics of a Windows app interface.
  • Create the User Interface layout and structure by using XAML.
  • Use data binding to present data in the UI.
  • Implement the AppBar and layout controls.
  • Handle files and streams.
  • Respond to application lifecycle events using Process Lifetime Management and the PLM extensibility points provided by the Visual Studio 2012 templates.
  • Use templates to create the UI.
  • Handle navigation scenarios in a Windows Store app.
  • Design and implement contracts such as Search, Share and Settings.
  • Implement tiles and toast notifications in a Windows Store app.
  • Respond to mouse, keyboard and touch events, including gestures.
  • Deploy a Windows Store app to the Windows Store or an enterprise store.

Prerequisites

Before attending this course, students must have:

  • 1 or more years of experience creating applications.
  • 1 – 3 months experience creating Windows client applications.
  • 1 – 3 months experience using Visual Studio 2010 or 2012.

Exams & Certifications


Materials


Course Outline

Module 1: Overview of the Windows 8 Platform and Windows Store Apps

This module provides an overview of the Windows 8 platform and Windows Store¬ apps in particular.

Lessons

  • Introduction to the Windows 8 Platform
  • Windows 8 UI Principles
  • WinRT and Language Projections

Lab

  • Explore the Windows 8 Platform
  • Explore a Windows Store App

After completing this module, students will be able to:

  • Describe the Windows 8 platform, architecture, and features.
  • Explain the basics of the Windows 8 UI and Windows Store app experience and how the experience differs from Windows desktop apps
  • Explain the new API model, how it supports building Windows Store apps, and how it supports multiple language-specific projections.

Module 2: Creating User Interfaces using XAML

This module explains how to create the User Interface by using XAML, and how to style a simple Windows Store app by using Visual Studio and Blend.

Lessons

  • XAML Basics
  • XAML Code-Behind
  • Advanced XAML

Lab: Creating User Interfaces by using XAML

  • Creating the User Interface by using Visual Studio 2012
  • Enhancing the UI by using Visual Studio 2012

After completing this module, students will be able to:

  • Describe the basic principles behind XAML.
  • Use XAML and the corresponding code-behind to create a responsive UI.
  • Understand how dynamic and complex UIs are developed by using advanced features of XAML.

Module 3: Presenting Data

This module explains how to present data in the user interface using data binding.

Lessons

  • Working with Data Presentation Controls
  • The GridView Control

Lab: Presenting Data

After completing this module, students will be able to:

  • Explain the different ways in which data can be displayed in Windows Store apps
  • Use the GridView control to present groups of data in a dynamic and flexible view.

Module 4: Implementing Layout Using Windows 8 Built-In Controls

This module describes and explores the main building blocks used for laying out content when you develop a Windows Store app.

Lessons

  • WinRT Controls
  • AppBar Control
  • Snapped and Fill Views

Lab

  • Implement an AppBar Control
  • Create Adaptive Views

After completing this module, students will be able to:

  • Describe the WinRT library and controls.
  • Describe the app bar and explain the app bar functionality.
  • Describe snapped and scale views, and explain best practices.

Module 5: Handling Files in Windows Store Apps

This module explains how to handle files and streams.

Lessons

  • Handling Files and Streams in Windows Store Apps
  • Working with File User Interface Components

Lab: Handling Files in Windows Store Apps

  • Using the File API to Read and Write Data from the Notes Files.
  • Adding Photos to a Note by using File Picker

After completing this module, students will be able to:

  • Work with files and streams by using WinRT.
  • Use WinRT pickers to display a UI that lets the user select an item, such as a file or a contract.

Module 6: Windows Store App Process Lifetime Management

This module describes how to respond to application lifecycle events using Process Lifetime Management and the PLM extensibility points provided by the Visual Studio 2012 templates.

Lessons

  • Process Lifetime Management
  • Windows Store App Activation and Background Tasks
  • Implementing a State Management Strategy

Lab: Windows Store App Process Lifetime Management

  • Exploring the Different PLM States
  • Implementing State Management         

After completing this module, students will be able to:

  • Describe the various states of a Windows Store app.
  • Describe app activation modes.
  • Implement app state management.

Module 7: Working with Resources, Styles, and Templates

This module explains how to use templates when creating the user interface.

Lessons

  • Creating Shared Resources
  • Creating Styles and Templates

Lab: Working with Styles and Templates

  • Create a Control Style and Template

After completing this module, students will be able to:

  • Create shared resources, which can be reused across multiple UI elements.
  • Create custom styles and templates, to provide a consistent look for your app.

Module 8: Designing and Implementing Navigation in a Windows Store App

This module explains how to handle navigation scenarios in a Windows Store app and implement Semantic Zoom.

Lessons

  • Handling Navigation in Windows Store Apps
  • Semantic Zoom

Lab: Designing and Implementing Navigation in a Windows Store App

  • Adding Navigation to the App
  • Implementing Semantic Zoom

After completing this module, students will be able to:

  • Implement navigation and pass data between pages in your app.
  • Explain the purpose and functionality of Semantic Zoom in a Windows Store app.

Module 9: Implementing Windows 8 Contracts

This module explains how to design and implement Windows 8 contracts such as Search, Share and Settings.

Lessons

  • Designing for Charms and Contracts
  • The Search Contract
  • The Share Contract
  • Managing App Settings

Lab: Implementing Windows 8 Contracts

  • Implementing the Search Contract
  • Implementing the Share Contract
  • Adding a New Setting to the Settings Pane

After completing this module, students will be able to:

  • Design apps to use charms and contracts.
  • Implement the Search contract.
  • Implement the Share Target and Share Source contracts.
  • Describe the Settings pane and add settings commands.

Module 10: Implementing Tiles and User Notifications

This module explains how to implement tiles and toast notifications in a Windows Store app

Lessons

  • Implementing Tiles, Live Tiles, Secondary Tiles and Badge Notifications
  • Implementing Toast Notifications

Lab: Implementing Tiles and User Notifications

  • Enabling Live Tile Functionality on the Main Tile
  • Adding Secondary Tiles Functionality
  • Adding Scheduled Toast Notifications for ToDo Notes

After completing this module, students will be able to:

  • Implement tiles, live tiles, and secondary tiles that draw the user back to your app.
  • Implement toast notifications to display important information.

Module 11: Designing and Implementing a Data Access Strategy

This module explains how to implement various data access scenarios for Windows Store apps.

Lessons

  • Evaluating Data Access Strategies
  • Working with Remote Data

After completing this module, students will be able to:

  • Describe various data access strategies and when to apply them.
  • Describe common use cases that occur while working with remote data.

Module 12: Responding to Mouse and Touch

This module explains how to respond to mouse, keyboard and touch events, including gestures.

Lessons

  • Working with Pointer Events
  • Working with Gesture Events

Lab: Responding to Mouse and Touch

  • Implementing Mouse Events
  • Implementing Gesture Events

After completing this module, students will be able to:

  • Describe mouse events and touch gestures in Windows 8.
  • Explain gesture handling best practices.

Module 13: Planning for Windows Store App Deployment

This module explains how to deploy their Windows Store apps to the Windows Store or an enterprise store.

Lessons

  • The Windows Store App Manifest
  • Windows Store App Certification

After completing this module, students will be able to:

  • Change package manifest of an app to meet the requirements for deploying to the Windows Store
  • Deploy an app to the Windows Store and prepare an app for enterprise deployment

 

 

20484 Essentials of Developing Windows Store Apps Using C#http://springhouse.com/course-catalog/2048420484 Essentials of Developing Windows Store Apps Using C#

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